My cover designer, Kyle Guay, is pretty damn good. Not only did he design a fantastic cover for Siege of Praetar, but he recorded a timelapse video of the work.
There's not much for me to say except: wow.
My cover designer, Kyle Guay, is pretty damn good. Not only did he design a fantastic cover for Siege of Praetar, but he recorded a timelapse video of the work.
There's not much for me to say except: wow.
Who loves statistics? I sure as hell do. Here's how my week went, working on Tales of a Dying Star: Book III:
Keeping up with my 10k/week goal nicely, although it was a bit of a struggle churning out the last few hundred works yesterday.
Here's a teaser for Book III:
The Melisao rain fell in sheets, running down Charlie’s neck and pooling at the spot where the bomb touched his skin, concealed beneath his Academy uniform.
I also finished editing the 2nd draft of Tales of a Dying Star: Book II, and will be sending it to beta readers in the next 24 hours. Although I don't dread editing the way a lot of writers do, the process has left my brain totally fried this past week. I'm excited to have time to start reading again--I've got some great stories sent to me that are beginning to pile up. You know who you are.
Beta readers are pretty critical to the writing process. They vet the overall story and point out plot holes the author has become blind to. I've got a great core group of beta writers; without them Siege of Praetar would be a steaming pile of poop.
Still, I'm always on the look-out for more eyes, so I'll be accepting two new beta readers for Tales of a Dying Star: Book II. The process it pretty simple:
That's it! I also send personalized copies of the novel to all beta readers once it's printed, so you've got that going for you too.
Interested? Shoot me an email at David.Kristoph@gmail.com and tell me why I should pick you!
George RR Martin claims there are two types of writers: architects, and gardeners.
Architects plan everything out ahead of time. They detail every character, chapter, and plot before doing any real writing. When they finally sit down to write they know the story by heart, and how they want to tell it. Brandon Sanderson is this way, as he explains in his public BYU lectures (available on youtube).
Gardeners write by feel. They may have a general idea of a few things, but overall they don't know what they're going to write. They sit down and see where their story takes them. Stephen King is this way: he says that he comes up with an interesting character and puts them in an interesting scenario, and then starts writing and sees what happens.
I'm an architect. I need a pretty good idea of where I'm going when I write. The more detailed it is, the easier the writing flows. When my outlines are poor I find I get writer's block more often, but when the outline is detailed I chug along happily.
So today I figured I would talk about my outlining process.
Here's how I outlined "The Ancillary", the second part of Tales of a Dying Star: Book II. I'll keep a lot of the information vague like mad-libs, to keep from giving away my entire story.
Here's what I started with:
That's it. I know what happens before her chapters, and what happens after, but right now Beth's chapter centers around one event. Time to build it up.
Next I just start writing down things that need to happen.
Nothing too detailed, just getting a feel for all the things I want to happen. Now we've got stuff to work with. But how to arrange it?
Chapters are important. They help divide your story into manageable chunks for the reader, and groups certain themes/events together. So I start clumping stuff together to see what sticks.
Everything is still really rough at this point, but it helps me to group them into chapters. This will help with pacing: I can now take a look at what's happening when in my story, and take a really top-level look at it. Does the action take too long to happen? Is there too much build-up, or not enough? All of those questions are asked at this point.
Now is where things start getting filled in. I'll show you what Chapter 1 alone looks like:
Some of these are vague if I still don't have a clear idea of what I want to do, but some parts are more specific now. I'm getting an idea for each scene, for how I want Beth to feel and react to certain things. It's starting to come together.
Now is also a good time to review the outline to see how it might flow. Near the end of the chapter I have several bullets in a row where Beth is "thinking" about something. Is it too much? Maybe I need to move some of it around, or have her talking to someone instead of just thinking a bunch. Either way, having the outline lets me notice that sort of thing.
And that's about as detailed as I get. I now have blueprints for the first chapter. As I begin outlining the remaining chapters the above will change a lot more, but it gives me something to work off.
Once the outline is done... I let it sit for a week. If any ideas come to me, I jump on the outline and add them, or make a note. After a week I revisit it to see how the story sounds. There are always some minor stuff that needs to be tweaked, or things that need rearranging. I like to catch them here, instead of after a first draft is written.
The four (now five--I ended up splitting more apart after writing it!) chapters in The Ancillary ended up being 15,000 words, about ~30 hours of writing spread out over two weeks. The outline itself took 3 hours to write and review. 10% dedicated to outlining may seem like a lot, but makes my writing process far more smooth and enjoyable.
Writing is hard. Editing your work afterward is harder.
I'm in the middle of editing Tales of a Dying Star: Siege of Praetar, and it's tough. A writer is blind to his own work, and it's difficult to read it as a critic. Taking some time off between writing and editing helps, but it's still not easy.
TheWriteLife has a really nifty self-editing checklist. Here it is, in all its brutal glory. It's helped me, so hopefully it'll help you.